5e SRD >Creatures >

Demon, Piscodemon

Family: Demons

Medium fiend (demon), neutral evil

Armor Class 20 (natural armor)
Hit Points 127 (15d8 + 60)
Speed 30 ft., swim 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 18 (+4) 14 (+2) 14 (+2) 17 (+3)

Saving Throws Str +10, Con +8, Wis +6, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft, passive Perception 12
Languages Abyssal, Demonic, Infernal; telepathy 100 ft.
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Amphibious. The piscodemon can breathe air and water.
  • Magic Resistance. The piscodemon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The piscodemon’s weapon attacks are magical.
  • Improved Critical. The piscodemon’s weapon attacks score a critical hit on a roll of 19 or 20.
  • Innate Spellcasting. The piscodemon’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:

ACTIONS

  • Multiattack. The piscodemon makes one Claw attack and one Tentacle attack or two Claw attacks.
  • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage and the target is grappled (escape DC 18). The piscodemon has two claws, each of which can grapple only one target.
  • Teleport. The piscodemon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Tentacle. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage plus 5 (1d10) poison damage and the target must succeed on a DC 16 Constitution saving throw or be poisoned for one hour.

ABOUT

The cannon fodder of the Lower Planes, piscodemons are by no means weak. Their powerful armored bodies resemble a lobster standing on two legs, with a short fish-like tail, and a centipedal head fringed with writhing tentacles. Their numbers are great, which is the only reason they remain in existence, for their lords and masters throw them away in battle like so many empty seed pods and abuse them in any manner their whims devise.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games