Demon, Skitterdark

Family: Demons

Tiny fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 55 (10d4 + 30)
Speed 20 ft., fly 30 ft.

8 (-1) 17 (+3) 16 (+3) 11 (+0) 12 (+1) 12 (+1)

Saving Throws Str +2, Con +5, Wis +2, Cha +3
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft, passive Perception 11
Languages Abyssal, Common
Challenge 3 (700 XP)


  • Magic Resistance. The skitterdark has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The skitterdark’s weapon attacks are magical.
  • Innate Spellcasting. The skitterdark’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can cast the following spells, requiring no material components:


  • Multiattack. The skitterdark makes one Claw attack and one Bite attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d3 + 3) slashing damage plus 2 (1d4) necrotic damage.


Skitterdarks are minor demons in the grand scheme of demons, but demons nonetheless. Like their larger ilk, they delight in bloodshed and sowing chaos. Most often, they are summoned to the world by wizards to carry out minor assassinations, protect items, and harass foes. Easily bored, skitterdarks can be distracted by shiny things, fresh prey, and logical thought.

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