Demon, Stirge

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 17 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 20 ft., fly 60 ft.

22 (+6) 17 (+3) 20 (+5) 14 (+2) 14 (+2) 15 (+2)

Saving Throws Str +10, Con +9, Wis +6, Cha +6
Damage Resistances acid, cold, fire
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft, passive Perception 12
Languages Abyssal, Common
Challenge 10 (5,900 XP)


  • Blood Drain. At the start of its turn, the stirge demon causes a creature it has grappled with its bite to lose 7 (2d6) hit points.
  • Magic Resistance. The stirge demon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The stirge demon’s weapon attacks are magical.
  • Innate Spellcasting. The stirge demon’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:

    • Multiattack. The stirge demon makes one Bite attack and two Claw attacks.
    • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and the target is grappled (escape DC 18). The stirge demon can only grapple one creature.
    • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
    • Teleport. The stirge demon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


    An all too common sight on the Lower Planes, demon stirges are pest and predator, attacking and sucking the blood from weaker demons while avoiding the wrath of those more powerful. Their bodies are long, over 10 feet, and far too heavy to sustain flight on their withered leathery wings. They attack in numbers if possible, but these swarms are not allies; they are rivals intent on feeding and fleeing at the first chance any individual gets.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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