Demon, Trickster

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.

8 (-1) 16 (+3) 14 (+2) 13 (+1) 10 (+0) 19 (+4)

Saving Throws Dexterity +6, Intelligence +4, Wisdom +3
Skills Deception +7, Stealth +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, telepathy 120 ft.
Challenge 6 (2,300 XP)

Special Traits

  • Innate Spellcasting. The trickster demon’s spellcasting ability is Charisma (spell save DC 15). The trickster demon can innately cast the following spells, requiring no material components:
  • Magic Resistance. The trickster demon has advantage on saving throws against spells and other magical effects.
  • Shadow Stealth. While in dim light or darkness, the trickster demon can take the Hide action as a bonus action.


  • Multiattack. The trickster demon makes two Disfiguring Touch attacks.
  • Disfiguring Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., creature. Hit: 17 (4d6 + 3) necrotic damage, and the target’s Charisma score is reduced by 1d4. The target is incapacitated if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.


  • Clumsy Advance. When a creature the trickster demon can see moves within 10 feet of the demon, the creature must succeed on a DC 15 Dexterity saving throw or be knocked prone as it trips over its own feet, over a sudden flaw in the ground where it walks, or experiences some other clumsy stumble as it moves toward the demon.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux