Denizen of Leng

Medium aberration, chaotic evil

Armor Class 17 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 19 (+4) 18 (+4) 17 (+3) 20 (+5)

Saving Throws Constitution +7, Intelligence +7, Charisma +8
Skills Arcana +7, Deception +8, Insight +6, Perception +6, Stealth +7
Damage Resistances cold, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 16
Languages all
Challenge 5 (1,800 XP)

Special Traits

  • Regeneration. The denizen of Leng regains 5 hit points at the start of its turn if it has at least 1 hit point and its planar connection to its homeworld of Leng isn’t interrupted. If its ability to plane shift (or other form of planar travel) is suppressed, this trait doesn’t function at the start of the denizen of Leng’s next turn.
  • Rejuvenation. If the denizen of Leng dies in a location not on its homeworld, it returns to life in 4d6 hours on its homeworld of Leng, regaining all its hit points and becoming active again.
  • Sneak Attack (1/turn). The denizen of Leng deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn’t incapacitated and the denizen of Leng doesn’t have disadvantage on the attack roll.
  • Innate Spellcasting. The denizen of Leng’s spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The denizen of Leng can innately cast the following spells, requiring no material components:

Actions

  • Multiattack. The denizen of Leng makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or incur one level of exhaustion.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) slashing damage.

About

Wrapped from head to toe in tattered leather robes, this creature appears almost human at first glance. The longer one looks, however, the more one becomes aware of strange and terrifying realities beneath the façade.

Denizens of Leng are remote, alien, and inscrutable, much like their distant, well- hidden home realm. Scholars argue endlessly over whether Leng is a physical realm like other planes- secreted among the Outer Planes, according to some-or a more ephemeral dimension of dreams and shadows. What is known for certain is that its native inhabitants can travel freely among the planes, both individually using an innate power and also aboard great black-sailed ships. They venture out in search of exotic slaves, magic items, and gems, for which they have an insatiable greed. Gems always make up the greatest portion of their treasure. It is also known that the denizens of Leng are involved in an ages-old war against the monstrous, intelligent spiders that infest their homeland.

Travelers from Leng always go abroad in voluminous robes and head-wrappings similar to those of desert people, to disguise their true origin. In their disguises, they can readily pass as elves or short humans. Stripped of their robes and hoods, they reveal horned brows, clawed fingers, mouths ringed by tentacles, and cloven, double- jointed legs like a goat’s.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page