Denizen of Ong

Medium aberration, neutral evil

Armor Class 13
Hit Points 11 (2d8 + 2)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 15 (+2) 16 (+3) 15 (+2)

Senses darkvision 60 ft., passive Perception 13
Languages Telepathy 100 ft.
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Charming gaze. When a creature begins its turn within 30 feet of the denizen of Ong and can see the denizen of Ong, the denizen of Ong can force it to make a DC 13 Wisdom save. If the creature fails its save, the creature is charmed by the denizen of Ong for one hour or until the denizen of Ong is slain. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so it cannot see the denizen of Ong until the start of its next turn when it can choose to avert its eyes again. If the creature looks at the denizen of Ong in the meantime, it must immediately make the saving throw.
  • Innate Spellcasting. The denizen of Ong uses Wisdom (spell save DC 13, spell attack +5) to innately cast the following spells, requiring no material components:
  • Regeneration. If the denizen of Ong has at least 1 hit point, it recovers 5 hit points at the start of its turn.

ACTIONS

  • Multiattack. The denizen of Ong makes two Tentacle attacks or one Tentacle attack and one Sickle attack.
  • Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +3) slashing damage.
  • Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 +3) bludgeoning damage and the target must succeed at a DC 11 Constitution saving throw or become paralyzed for 1d6 minutes.

ABOUT

Ong lies far away in distant mountains shrouded in endless mists. Its natives, be they a separate race or humanoids twisted by worship of strange gods from the space between spaces, travel the world on bizarre errands. Sometimes they come to trade; other times to kidnap or murder. It is not unusual for one of these strange beings to offer succor or information to the same people they recently tried to kill. Then again, with their propensity for form and face-concealing clothing, who can say which denizen of Ong is which?

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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