Family: Derro

Small humanoid, chaotic evil

Armor Class 15 (leather armor and buckler)
Hit Points 14 (3d6+3)
Speed 20 ft.

10 (+0) 16 (+3) 12 (+1) 1 (–5) 9 (–1) 9 (–1)

Senses darkvision 120 ft., passive Perception 13
Languages none
Challenge 1/2 (100 XP)


  • Sensitive Eyes. Derro have disadvantage on all attack rolls and perception checks while in sunlight or magical sunlight.


  • Repeating Crossbow. The Derro makes two Crossbow bolt attacks.
  • Crossbow Bolt. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (d4+3 ) piercing damage.
  • Fauchard-Hook. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (1d6) slashing damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.


Sages believe the derro were bred as slaves, possibly by the dark elves or the kalas-toa, or some other unknown evil subterranean race. The ancestors of the derro escaped, multiplied, and built a civilization in the deep earth. Due to their history, the derro are fiercely independent and rarely maintain alliances for long.

Derro are short in statue, no taller than 4 feet tall and typically have muscular physiques. Their skin is pale white with a purple or bluish tint. Their eyes are round and broad, and they possess darkvision to 120 feet.

Derro hair tends to be white or gray. They venture to the surface only to capture slaves.

Section 15: Copyright Notice

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