Deva, Justiciar

Family: Angels

Medium celestial, lawful good

Armor Class 18 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 30 ft., fly 90 ft.

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 19 (+4) 18 (+4) 26 (+8) 26 (+8)

Saving Throws Wis +13, Cha +13
Skills Insight +18, Persuasion +18
Damage Resistances all except radiant
Damage Immunities radiant
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 18
Languages all
Challenge 13 (10,000 XP)

SPECIAL TRAITS

  • Angelic Weapons. The justiciar’s weapons are magical. When the justiciar hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (included in the attack).
  • Divine Awareness. The justiciar knows if it hears a lie.
  • Guardian Wings. Ranged attacks against the justiciar have disadvantage. If a ranged attack misses the justiciar by 5 or more, the attacker takes 14 (4d6) radiant damage.
  • Lawful Regeneration. The justiciar regains 15 hit points at the start of each of its turns as long as it has at least 1 hit point. This ability doesn’t function if the justiciar has taken radiant damage since the end of its last turn.
  • Magic Resistance. The justiciar has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The justiciar makes three Morningstar attacks.
  • Morningstar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) radiant damage. If the same creature is hit by two or more Morningstar attacks from the same justiciar in a single turn, that creature is knocked prone.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

This is not the complete section 15 entry - see the full license for this page