Devil, Baalzebal (Prince of Stygia, Lord of Flies)

Family: Devils

Large fiend (devil), lawful evil

Armor Class 21 (natural armor)
Hit Points 250 (20d10 + 140)
Speed 40 ft., fly 60 ft.

24 (+7) 28 (+9) 24 (+7) 28 (+9) 18 (+4) 26 (+8)

Saving Throws Constitution +14, Wisdom +11, Charisma +15
Skills Arcana +16, Deception +15, History +16, Insight +11, Intimidation +15, Nature +16, Perception +16, Persuasion +15, Religion +16, Stealth +16
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft, passive Perception 26
Languages Abyssal, Common, Celestial, Draconic, Giant, Infernal, Terran, telepathy 100 ft.
Challenge 22 (41,000 XP)


  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Gianter Insect. When Baalzebal casts giant insect, the resulting insects are twice the size and have maximum hit points.
  • Innate Spellcasting. Baalzebal’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can cast the following spells, requiring no material components:
  • Legendary Resistance (3/day). If Baalzebal fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. Baalzebal has advantage on saving throws against spells and other magical effects.
  • Regeneration. Baalzebal regains 15 hit points at the start of his turn. If Baalzebal takes damage from a silvered weapon, this trait doesn’t function at the start of Baalzebal’s next turn. Baalzebal is destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.
  • The Lord of Lies. The buzzing of Baalzebal sows discontent and confusion to those who hear his voice. Baalzebal may cause any creature within 30 feet who hears his voice to make a DC 19 Wisdom saving throw, suffering one of the following effects on a failure:
    • Suggestion. Baalzebal makes suggestions that go against the better judgment or best self-interest of the listener as per the spell suggestion.
    • Confusion. Victims of his words become disoriented and confused as per the spell confusion.
    • Murmuring Mirage. Baalzebal’s voice can change people’s perception and cause them to see terrain and their location as something different from what it actually is as per the spell hallucinatory terrain.


  • Multiattack. Baalzebal makes one Rotting Touch attack and two Vomit attacks.
  • Rotting Touch. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) necrotic damage and the creature must succeed at a DC 22 Constitution saving throw or be cursed with fly rot. While cursed with fly rot, the creature can’t regain hit points and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the creature is reduced to 0 hit points by the fly rot, it dies and its body turns to a swarm of flies. The curse lasts until removed by the remove curse spell or other magic.
  • Vomit. Ranged Weapon Attack: +16 to hit, range 30/100 ft., one target. Hit: 22 (2d12 + 9) acid damage.
  • Spew Flies (recharge 5-6). Baalzebal spews forth a cloud of biting insects that fill a 60-foot cube. Each creature in the area must make a DC 22 Constitution saving throw, taking 28 (8d6) poison damage on a failure and being blinded for one minute on a failure, or half as much on a success and not being blinded.


Baalzebal can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Baalzebal regains spent legendary actions at the start of his turn.

  • Projectile Vomit. Baalzebal makes a vomit attack.
  • Fly Vomit. Baalzebal attempts to recharge and use his spew flies breath weapon.
  • Swarms of Insects (costs 2 actions). Baalzebal summons 1d4 insect swarms to appear within 60 feet of it.
  • Fiendish Recovery (costs 2 actions). Baalzebal recovers 50 hit points and ends one condition effecting it.


Baalzebal may take any form but is commonly encountered as a thin, 12-foot-tall figure with four insect-like arms that end in long hairy fingers. He is mostly bipedal, with translucent fly wings that fold down the back of rich silk robes that hide his bloated abdomen. His crowned and horned head resembles a cross between a human and fly with a thin cruel face punctuated by huge bulbous fly eyes, each of which can see in 333 degrees.

Baalzebal is one of the original fallen. Known as the Lord of the Flies, Baalzebal dwells in a fetid palace in the swamps of Stygia where his forces face the dual threats of incursions by the minions of Tsathogga whose own realm feeds the river Styx, and by the covetous intent of the other rulers of the Rings of Hell who seek to overthrow him.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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