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Devil, Baaphell (Grand Duke of Covetous Regent of Belial)

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 17 (chainmail +1)
Hit Points 312 (25d8 + 200)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
28 (+9) 16 (+3) 26 (+8) 24 (+7) 18 (+4) 26 (+8)

Saving Throws Constitution +15, Wisdom +11, Charisma +15
Skills Arcana +14, Acrobatics +10, Deception +15, Insight +11, Intimidation +15, Perception +11, Persuasion +15, Stealth +10
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 21
Languages Abyssal, Common, Celestial, Draconic, Giant, Infernal, Terran, telepathy 100 ft.
Challenge 22 (41,000 XP)

SPECIAL TRAITS

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Innate Spellcasting. Baaphel’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can cast the following spells, requiring no material components:

ACTIONS

  • Multiattack. Baaphel makes one Hell Reaper attack and two Fear Touch attacks.
  • Hell Reaper. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) slashing damage. Baaphel scores a critical hit with Hell Reaper when he rolls a 19 or 20.
  • Fear Touch. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) psychic damage and the target must succeed on a DC 19 Wisdom saving throw or be frightened of Baaphel for one hour. A creature who saves against this effect is immune to it for 24 hours.

LEGENDARY ACTIONS

Baaphel can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Baaphel regains spent legendary actions at the start of his turn.

  • Devil Touched. Baaphel makes a Fear Touch attack.
  • Reap the Souls. Baaphel makes two Hell Reaper attacks, scoring a critical hit on an 18, 19, or 20.
  • Wing Buffet (costs 2 actions). Baaphel buffets the air with his wings to create a 20-foot cone of powerful wind. All creatures caught in this area must succeed at a DC 25 Strength check or be knocked prone and pushed 15 feet away from Baaphel.
  • Fiendish Recovery (costs 2 actions). Baaphel recovers 50 hit points and ends one condition affecting him.

ABOUT

Grand Duke Baaphel, the Lustful Hound, is a 10-foot-tall humanoid with the head of a horned hell hound, a humanoid torso, hooved feet, and the wings of a bat. He bears a wicked war scythe and is wreathed in hellfire. A forked crimson tails snakes out behind the arch devil. Once a beautiful member of the choirs of angels, Baaphel’s visage now reflects the bestial nature of his corruption.

Baaphel is a grand duke in the service of Belial and leads two legions of bearded devils in battle for his lord. Baaphel is constantly scheming against the other dukes in Belial’s service and takes every opportunity to discredit them in the eyes of their lord. Baaphel yearns to rule an entire plane and is waiting anxiously until the time comes that he can overthrow his lord. He makes his home in a storm-swept castle of basalt and iron known as Evermore.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games