Devil, Belial (Prince of the Covetous, Lord of Lusts)

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 19 (natural armor)
Hit Points 276 (24d8 + 168)
Speed 40 ft., fly 60 ft.

24 (+7) 22 (+6) 24 (+7) 24 (+7) 18 (+4) 28 (+9)

Saving Throws Constitution +14, Wisdom +11, Charisma +16
Skills Arcana +14, Acrobatics +13, Deception +16, Insight +11, Intimidation +16, Perception +11, Persuasion +16, Stealth +13
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 21
Languages Abyssal, Common, Celestial, Elven, Dwarven, Draconic, Halfling, Giant, Gnome, Goblin, Infernal, Orc, telepathy 100 ft.
Challenge 22 (41,000 XP)


  • Charming Devil. Belial has a way with words, which he infuses with his own Hellish pheromones. At the start of his turn, Belial chooses one of the following effects: Indecent Proposal. All who can hear Belial and are within 30 feet must succeed on a DC 25 Wisdom saving throw or suffer the effects of the spell suggestion.
  • Maleficent Mesmerism. Belial suggestive charms and animal magnetism leave his listeners enrapt in his words so that they are unable to move save to gape at his animal magnetism. All who can see Belial and are within 30 feet must succeed on a DC 25 Wisdom saving throw or become incapacitated until the end of their next turn.
  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Legendary Resistance (3/day). If Belial fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. Belial has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. Belial’s weapon attacks are magical.
  • Regeneration. Belial regains 10 hit points at the start of his turn. If Belial takes damage from a silvered weapon, this trait doesn’t function at the start of Belial’s next turn. Belial is destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.
  • Innate Spellcasting. Belial’s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). He can cast the following spells, requiring no material components:


  • Multiattack. Belial makes one Fork of Suffering attack and two Corrupting Touch attacks.
  • Fork of Suffering. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage and the target must succeed on a DC 21 Constitution saving throw or suffer an additional 7 (2d6) necrotic damage at the start of each of its turns. The target creature may attempt the save after suffering the additional damage, ending the effect with a successful save. The effect ends if the target creature is the recipient of healing magic.
  • Corrupting Touch. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) psychic damage and the target must succeed on a DC 24 Wisdom saving throw or become charmed by Belial for one minute.


Belial can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Belial regains spent legendary actions at the start of his turn.

  • Spear Thrust. Belial makes a Fork of Suffering attack.
  • Hordes of Admirers. Belial summons 2d6 commoners he has corrupted on the mortal planes and brings them to his palace for his own amusement, causing them to appear within 30 feet of Belial. They are useless in battle but provide a convenient distraction and slow attackers.
  • Wing Buffet (costs 2 actions). Belial buffets the air with his wings to create a 20-foot cone of powerful wind. All creatures caught in this area must succeed at a DC 25 Strength check or be knocked prone and pushed 15 feet away from Belial.
  • Fiendish Recovery (costs 2 actions). Belial recovers 50 hit points and ends one condition affecting him.


Belial is a 10-foot-tall handsome humanoid with chalky skin and reddish-brown hair and beard. Rams horns curling from his wide brow flicker with hellfire. Charred wings sprout from the fiend’s back, revealing the last vestiges of his once angelic form.

Belial is the most capricious and chaotic of the princes of darkness, leaving many among the courts of Hell to wonder if he has not been fully corrupted by demonic influences. Belial, more than others has made pacts with demons, and dark gods of the Underworld. He is always on the hunt for portals that allow him greater time and access to the mortal realms.

Belial’s lair is found in the storm-thundered Hell Ring of Covetous where the lightning-wracked skies flock with harpies, night hags, succubi, and erinyes. Belial’s legions throng with his many progeny, themselves brutal combatants who use complex asymmetrical tactics to finish off foes who often greatly outnumber them.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

This is not the complete section 15 entry - see the full license for this page