Devil, Flayer

Family: Devils

Large fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft.

22 (+6) 17 (+3) 19 (+4) 15 (+2) 16 (+3) 19 (+4)

Saving Throws Strength +11, Dexterity +8, Wisdom +8, Charisma +9
Skills Athletics +11, Perception +8, Survival +13
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Common, Ignan, Infernal, telepathy 120 ft.
Challenge 11 (7,200 XP)

Special Traits

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Innate Spellcasting. The flayer devil’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The flayer devil can cast the following spells, requiring no material components.
    • At will: detect evil and good, detect magic, scorching ray, vampiric touch
    • 1/day: wall of fire
    • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
    • Regeneration. The flayer devil regains 10 hit points at the start of each of its turns. If the flayer devil takes radiant damage, or damage from a silvered weapon, this trait doesn’t function at the start of the devil’s next turn. The devil dies only if it starts its turn with 0 hit points and doesn’t regenerate.


  • Multiattack. The devil makes two Claw attacks and one Bite attack.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) piercing damage.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.


Flayer devils are employed by several arch-devils as trackers and hunters because of their brutal and sadistic mindset. These nightmarish creatures delight in catching their prey and ripping the flesh from their bones. The flesh is devoured and the bones cast aside. Many of these brutes served under Lucifer and were ousted with him when Asmodeus cast him out of Hell. They now reside in Infernus where they perfect their craft against those that stumble into the fiery realm. Others can still be found roaming the Hells. Flayer devils sometimes hunt weaker devils, such as bearded devils, hellstokers (see their entry in this book), and lemures, the latter of whose flesh they thoroughly enjoy.

The typical flayer devil stands 13 feet tall and weighs in excess of 800 pounds.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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