Devil, Hellstoker

Medium fiend (devil), lawful evil

Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Saving Throws Str +4, Con +4, Wis +2, Cha +2
Skills Athletics +4, Intimidation +2, Perception +2
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Infernal; telepathy 120 ft.
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Oily Hide. A hellstoker devil gets +10 on checks to escape being grappled or restrained.

ACTIONS

  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.
  • Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10+2) piercing damage.
  • Bellows (Recharge 5-6). Ranged Spell Attack: +2 to hit, range 30 ft., one target. Hit: 13 (3d8) fire damage.

REACTIONS

  • Fiery Body. When the hellstoker devil would take fire damage, all creatures within 5 ft. take 3 (1d6) fire damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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