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Devil, Hellstoker

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (–3) 10 (+0) 10 (+0)

Saving Throws Str +5, Con +5, Wis +3, Cha +3
Skills Athletics +5, Perception +3
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Devil’s Sight. Magical darkness doesn’t impede the hellstoker’s darkvision.
  • Innate Spellcasting. The hellstoker’s innate spellcasting ability is Charisma (spell save DC 11). It can cast the following spells, requiring no material components:
  • Magic Resistance. The hellstoker has advantage on saving throws against spells and other magical effects.
  • Oily Hide. A hellstoker has advantage on ability checks and saving throws to resist being grappled or restrained. In addition, if a hellstoker takes fire damage, it bursts into flame for one minute. During this time, a creature who enters the area or begins their turn in the area must make a DC 13 Dexterity saving throw, taking 4 (1d8) fire damage on a failed saving throw, or half as much damage on a successful saving throw.

ACTIONS

  • Multiattack. The hellstoker makes two Spear attacks.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
  • Bellows. The hellstoker releases a blast of fire from its bellows in a 15-foot cone. Creatures in the area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful saving throw.
  • Summon (1/day). The hellstoker has a 35% chance to summon 2d8 lemures or a hellstoker. The summoned demon appears in an unoccupied space within 60 feet of the hellstoker, but can’t summon other demons. It remains for one minute, until it or the first hellstoker is slain, or until the first hellstoker takes an action to dismiss it.

ABOUT

Hellstoker devils are rarely found away from the furnaces they tend in the lower pits of Hell where they maintain the reserves of oil made from the rendered flesh of mortals. When their supply runs low and there are no lesser devils or demons to feed the rendering vats, hellstokers go on hunting raids into the world. They capture as many mortals as possible before returning to the Lower Planes to make their precious oil — after a little light torture of course.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games