Devil, Lilin

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 228 (24d8 + 120)
Speed 30 ft., fly 50 ft.

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 20 (+5) 17 (+3) 18 (+4) 29 (+9)

Saving Throws Dexterity +10, Constitution +10, Charisma +14
Skills Arcana +8, Deception +14, Perception +9, Persuasion +14
Damage Resistances cold; bludgeoning, piercing and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Infernal, telepathy 120 ft.
Challenge 13 (10,000 XP)

Special Traits

Actions

  • Multiattack. The lilin makes two attacks with its claws.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Teleport. The lilin magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page