Devil, Moldering

Family: Devils

Small fiend (devil), lawful evil

Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 30 ft.

14 (+2) 10 (+0) 12 (+1) 10 (+0) 14 (+2) 6 (–2)

Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2


  • Devil’s Sight. Magical darkness doesn’t impede the moldering devil’s darkvision.
  • Field Hopper. The moldering devil can fly up to 40 feet on its turn, but it must start and end its movement on a solid surface, such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage.
  • Rotting Death. When the moldering devil dies, all foodstuffs, water, and beverages within 100 feet of it are subjected to the devil’s Touch of Rot trait.
  • Touch of Rot. Any foodstuff, water, or beverage, whether fresh or preserved, that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink, it must make a DC 11 Constitution saving throw. On a failure, it takes 7 (2d6) poison damage and is poisoned for 24 hours. On a success, it takes half the damage and is poisoned for 1 hour.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing plus 3 (1d6) necrotic damage.


Scabrous flesh and tufts of bristly hair sheath this devil from the tip of its piglike snout to the ends of its well-muscled legs. A pair of insectile wings lies flat against its back, and rows of needle teeth fill its gaping maw.

Moldering devils are a fiendish blight on the farmlands and grasslands. A region rarely suffers from the presence of just one of the pests, as they tend to arrive in an area in groups numbering a dozen or more.

Devilish Hands. Moldering devils are rarely the architects of their own mischief. They act at the command of a more powerful fiend, usually a spined devil or bearded devil, though occasionally a favored imp is given command. Often their presence frightens a farming community into handing control over to an infernal overseer, who then exercises its influence over the populace to increase its personal power.

Dealers of Despair. A lone moldering devil can ruin a farmstead in a single season. A group of the fiends can ruin a village in the same amount of time, turning it into a ghost town. On a personal level, moldering devils enjoy exchanging the promise of their absence for the souls of the mortals they would otherwise victimize. They have a morbid sense of humor, and they relish pitting mortals against one another. A moldering devil might grant a mortal the opportunity to alleviate the mortal’s suffering by providing the names and locations of rival farmers for the devil to target instead.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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