Devil, Sauld

Family: Devils

Medium fiend, lawful evil

Armor Class 13 (natural armor)
Hit Points 44 (8d8+8)
Speed 80 ft., climb 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 3 (-4) 5 (-3) 4 (-3)

Damage Immunities poison
Condition Immunities poisoned
Damage Resistances cold, fire
Senses darkvision 60 ft. passive Perception 7
Languages Infernal
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Leaping. The Sauld can leap up to 20 feet as part of its movement. If the Sauld leaps onto an opponent, it gains advantage on its Bite attack for that round.

ACTIONS

  • Multiattack. The Sauld can make 4 attacks in a round, two claws, one bite, and one tail attack.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.
  • Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

ABOUT

With grotesquely long arms and legs to match, the sauld can crawl on four legs, climb almost any surface, or spring upright and run as fleet as any gazelle. Their skin ranges from a lackluster orange to a deep red and stretches over their thin, bony frames. Hairless, without eyes or ears, they possess only a gaping, tooth-filled maw, and two slits in their face for a nose. Their spines are long, rising from the flesh of their back in rings that can be grasped by the bold; but more than that the spine extends far beyond the body in a long bony tail. The sauld stink of sulfur and are forever leaving a thin cloud of ash behind them.

Mindless Servants. These are the rank and file of the wretched. Completely unable to project themselves beyond the moment, they obey the commands of their masters without thought, heedless of the outcome. They are heedless of pain or wounds and if led by another devil of greater power, their morale never fails. They delight in the suffering of others and spend their time tormenting the lost souls that wander the plains.

Eternal Destruction. The sauld, when not employed as soldiers, guardians, servants, etc., wander the Shadow Realms in great packs, hunting for things to torment.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

This is not the complete license attribution - see the full license for this page