Devil, Searing

Family: Devils

Tiny fiend (devil), lawful evil

Armor Class 13
Hit Points 13 (3d4 + 6)
Speed 30 ft.

8 (-1) 17 (+3) 14 (+2) 10 (+0) 10 (+0) 13 (+1)

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)


  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Living Torch. The searing devil sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Pact of Flames. While the searing devil is bound to a master by a pact, the master can use their action to unleash a burst of flames. Each creature in a 20-foot-radius sphere centered on the master must make a Dexterity saving throw (DC 8 + master’s proficiency bonus + master’s Charisma modifier). A target takes 1d4 fire damage on a failed save, or no damage on a successful one. Creatures that fail their saving throws catch fire, taking 1d4 fire damage at the start of each of their turns. A creature can end this effect by using its action to make a DC 10 Dexterity check to extinguish the flames. The fire spreads at a rate of 5 feet per turn, and travels around corners. It ignites flammable objects in its area that aren’t being worn or carried. The searing devil’s master retains these abilities even if the searing devil dies.


  • Pyromaniac. The devil touches a nonmagical flammable object that isn’t being worn or carried and causes it to ignite.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) fire damage.


Searing devils are mischievous fire imps that delight in setting things, and creatures, ablaze. Their skin is charred and cracked, struck with flaming fissures that show the flames beneath. They are manic and erratic creatures who thrive in the chaos of uncontrolled fires. When they are excited, flames leap from their body, their claws and horns glowing like hot irons. Their very touch can leave hungry flames spreading in its wake.

Archdevil Pyron. Pyron, the prince of ash, seeks to enter the mortal plane. Like his minions, he desires only for his fire to consume all it touches. Large fires are gateways for servants to enter the mortal world.

Raided cities set aflame and rampant wildfire left unchecked become doorways for his burning legions. Ancient charred fragments of a sacred scroll tell of a prophecy; when the world is consumed in flames, through a burning gateway Pyron, crowned in flame, shall set his cloven hooves upon the charred earth of the mortal world.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete section 15 entry - see the full license for this page