Devil, The Lightbringer (Prince of Darkness, Prince of Infernus)

Large fiend (devil), lawful evil

Armor Class 22 (natural armor)
Hit Points 405 (30d10 + 240)
Speed 40 ft., 60 ft.

28 (+9) 28 (+9) 28 (+9) 30 (+10) 28 (+9) 30 (+10)

Saving Throws Strength +17, Dexterity +17, Constitution +17, Intelligence +18, Wisdom +17, Charisma +18
Skills Arcana +18, Deception +18, History +18, Insight +17, Intimidation +18, Nature +18, Perception +17, Persuasion +18, Religion +18, Stealth +17
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 27
Languages Abyssal, Celestial, Common, Dwarvish, Elven, Halfling, Giant, Gnomish, Goblin, Ignan, Infernal, Terran, telepathy 100 ft.
Challenge 28 (120,000 XP)



  • Multiattack. The Lightbringer makes one Fork of Infernus attack and two Phosphorous attacks.
  • Fork of Infernus. Melee or Ranged Weapon Attack: +17 to hit, reach 10 ft. or range 100/400 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 36 (8d8) necrotic damage. If the target is a celestial, elemental, or fiend it must succeed on a DC 27 Constitution saving throw or be paralyzed. If the Fork of Infernus is thrown, it returns to the Lightbringer’s hand at the end of his turn.
  • Phosphorous. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) slashing damage plus 36 (8d8) fire damage and the target is set on fire. A creature set on fire by Phosphorous suffers 18 (4d8) fire damage at the start of its turn and may use its action to put the fire out. A creature reduced to 0 hit points by Phosphorous is slain and its soul consumed by the fire.


The Lightbringer can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Lightbringer regains spent legendary actions at the start of his turn.

  • Impale. The Lightbringer makes a Fork of Infernus attack.
  • Devilish Growth. The Lightbringer grows one size category, gaining 32 hit points and increasing the damage of his melee attacks by +10.
  • Wing Buffet (costs 2 actions). The Lightbringer buffets the air with his wings to create a 20-foot cone of powerful wind. All creatures caught in this area must succeed at a DC 25 Strength check or be knocked prone and pushed 15 feet away from the Lightbringer.
  • Fiendish Recovery (costs 2 actions). The Lightbringer recovers 50 hit points and ends one condition affecting it.


On initiative count 20 (losing initiative ties), the Lightbringer takes a lair action from one of the following effects; the Lightbringer can’t use the same effects two rounds in a row:

  • All creatures within sight of the Lightbringer must succeed at a DC 25 Wisdom saving throw or fall under the sway of the Lightbringer as if they are under the effect of a dominate beast, dominate monster, or dominate person spell, as appropriate.
  • The Lightbringer tempts his prey with conditional wishes. All creatures within sight of the Lightbringer must succeed at a DC 25 Wisdom saving throw or accept one of these conditional wishes. These wishes must be spoken completely perfectly to take effect. Failure to do so may result in instantaneous and utter damnation and loss of soul of the wish taker. Regardless, the soul of anyone accepting wishes from the Lightbringer is forfeit upon their natural (or unnatural) terrestrial demise.
  • The Lightbringer summons 1d4 pit fiends to his side or summons one of his lieutenants such as Xaphan or Caasimolar.


The Lightbringer is always the tallest and most perfect thing in the room. He most often reveals himself as a beautiful angelic form with golden hair, pale skin, and a handsome face. All of this is belied by the curving horns that sprout from his broad brow. Wooly goat legs and hooved feet hide beneath crisp white robes whose hems are stained in blood. Charred-black, lice-infested wings sprout from the Lightbringer’s back. He sometimes assumes a different form, one that is still handsome, but with reddish skin and a gaze of raw hellfire and hatred, all encased in spiked black armor. If any of the Rings of Hell resemble a mortal’s ideal of Hell, it is the Pit of Infernus where the Lightbringer bides his time and makes his plots. Infernus, his Ring of Hell, is a dark reflection of his most painful memories of the High Heavens and is dotted with temples, basilicas, and shrines that are all dedicated to his own worship. They are places of fire, blood, and torment where the damned are tortured. These burning structures line a great spiral road that descends into the great pit where his palace stands. The Lightbringer often broods upon his throne and plots revenge against the rulers of the other Rings of Hell for past betrayals.

The Lightbringer frequently bears the burning sword Phosphorus and can call it to his fist from any dimension at will. In his other hand, he bears the ever-bleeding Fork of Infernus which has slain devils, demons, and angels alike.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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