Devil, Thieving

Family: Devils

Tiny fiend (devil), lawful evil

Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 13 (+2) 11 (+0) 12 (+1) 14 (+2)

Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Pact of Theti. While the thieving devil is bound to a master by a pact, its master can steal from others in order to better deceive and manipulate them. The devil’s master gains a bonus to damage rolls from attacks against any creature they have stolen from. They also gain a bonus to Intelligence checks to recall information, Wisdom (Insight) checks, as well as all Charisma skill checks against the target. The size of the bonus depends on how valuable the item is to the creature and the sort of emotional connection the creature has to it; either +1, +2, or +3, determined by the DM. The thieving devil’s master retains these abilities even if the devil dies.

ACTIONS

  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

ABOUT

Wanting nothing more keenly than to steal what is valued most highly by others, thieving devils work as collectors for their infernal master, adding insatiably to their hoard of stolen treasure. Thieving devils serve their master not only by stealing, but by encouraging mortals to do the same as well. Thieving devils resemble lithe four-armed monkeys with prehensile tails and large nimble hands. Greedy beyond measure, thieving devils can always be found holding or hiding away something that doesn’t belong to them.

Archdevil Ikelos. Known as the Lord of All that is Lost and Stolen, Ikelos seeks to amass power by collecting everything of value he can get his hands on. He is utterly disgusted by the idea of anyone possessing anything of value that he cannot have. It is said that Ikelos knows the location of all things that are lost or stolen, and by holding any of these items he can know their entire history and future. Ikelos has a large and muscular simian physique, with six arms ending in powerful grasping hands. His face carries with it a palpable sense of jealousy and malice which he holds for all other creatures and their possessions.

Ikelos’ desire for tokens of great personal value is unmatched in all of the lower planes, and he has been known to demand such boons from those he has struck bargains with.

Bargain of Theft. Thieves and charlatans often make bargains with Ikelos, disregarding their souls in the blind pursuit of fortune and power. The great duke grants such supplicants the service of thieving devils, as well as echoes of his own power, giving them insight into the hearts and minds of those they have stolen from. When these mortals pass and descend into the lower planes, Ikelos claims ownership not only of their souls, but of everything they’ve ever stolen. Not even death can free such souls from avarice, as the archdevil transforms them into new thieving devils, desiring only to expand his collection.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete license attribution - see the full license for this page