Devil, Tormentor Devil

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft.

18 (+4) 18 (+4) 18 (+4) 14 (+2) 14 (+2) 15 (+2)

Skills Deception +5, Intimidation +5, Insight +5, Perception +5, Persuasion +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Infernal, telepathy 100 ft.
Challenge 6 (2,300 XP)


    • Devil’s Sight. Magical darkness doesn’t impede the tormentor’s darkvision.
    • Magic Resistance. The tormentor has advantage on saving throws against spells and other magical effects.
    • Regeneration. The tormentor regains 5 hit points at the start of its turn. If the tormentor takes damage from a silvered weapon, this trait doesn’t function at the start of the tormentor’s next turn. The tormentor is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
    • Soul Tracking. The tormentor can track any soul that enters the planes of Hell and knows the approximate direction and distance to the soul in question.
    • Innate Spellcasting. The tormentor’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components:


      • Multiattack. The tormentor makes one Battleaxe attack and two Claw attacks.
      • Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. The tormentor’s battleaxe attack affects incorporeal creatures.
      • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. The tormentor’s claw attack affects incorporeal creatures.
      • Soulcatcher Net. Ranged Weapon Attack: +7 to hit, range 10/20 ft., one target. Hit: the target is restrained (Escape DC 14). The tormentor’s soulcatcher net can expand to hold creatures of any size and can affect incorporeal creatures. A creature that begins its turn restrained by the soulcatcher net suffers 3 (1d6) necrotic damage. The net has AC 14 and 20 hit points.


Tormentors of Souls, known as tormentor devils, make their way across the uppermost plane of Hell as they search for souls who have entered the realms of evil. Various arch devils and dukes employ tormentor devils to capture and return souls to them for their devilish uses. Tormentors often employ hell hounds when pursuing renegade or runaway souls.

They stand seven feet tall and are covered in reddish-gray scales that glow like flakes of cooling iron. Broad shouldered with a reptilian bifurcated tail, they have hairless goat-like hindquarters covered in thorny spikes that support their broad upper body and barrel chest. Their cruel beast-like face is flanked by spikes rising from their shoulders and curved black horns that sprout from their skull. They wield cruel axes and jagged edged weapons designed to inflict maximum pain.

Tormentor devils are common in the Rings of Hell, where the princes employ them to torture the lemures, nupperibos, undead, and newly arrived souls deposited here for their eternal damnation. Their purpose is to beat the weakest of the fiends into more powerful forms. Those who are unworthy of being raised to higher power by the princes of Hell are reduced to ooze that is poured back into the Styx to be forgotten forever.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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