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Devil’s Maw

Large plant, unaligned

Armor Class 12
Hit Points 60 (8d10 + 16)
Speed 0 ft.

15 (+2) 14 (+2) 15 (+2) 1 (-5) 7 (-2) 2 (-4)

Condition Immunities blinded, deafened, exhaustion, prone
Senses tremorsense 30 ft.; passive Perception 9
Challenge 2 (450 XP)


  • Multiattack. The fungus makes two vine attacks.
  • Vine. Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage. When a creature is hit, it becomes grappled (escape DC 14). The devil’s maw has four tentacles but can only grapple two creatures at a time.
  • Engulf. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature Hit: 9 (2d6 + 2). The target is trapped inside the devil’s maw’s leafy jaws. While trapped in this way, the target is blinded and restrained, has total cover from attacks and other effects outside the devil’s maw, and takes 14 (4d6) acid damage at the start of each of the target’s turns. If the devil’s maw dies, the creature inside it is no longer restrained by it. A devil’s maw can engulf only one creature at a time.
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Knights of the Shadow Realm, Copyright 2020, David Barrentine