Large undead, neutral evil

Armor Class 18 (natural armor)
Hit Points 172 (23d10 + 46)
Speed 0 ft., fly 50 ft. (hover)

27 (+8) 16 (+3) 15 (+2) 19 (+4) 16 (+3) 20 (+5)

Skills Perception +8, Stealth +8
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Abyssal, Celestial, Common, Infernal
Challenge 14 (11,500 XP)

Special Traits


  • Multiattack. The devourer makes one bite attack and two attacks with its claws.
  • Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 17 (2d8 + 8) piercing damage.
  • Claws. Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 15 (2d6 + 8) slashing damage.
  • Torment Soul (Recharge 6). The devourer creates a howling whirlwind of necrotic energy in a 20-foot radius centered on itself. Each creature in that area that is not undead or a construct must succeed on a DC 18 Constitution saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.