Dimspriggan

Large fey, chaotic evil

Armor Class 14 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 15 (+2) 11 (+0) 16 (+3) 7 (-2)

Skills Perception +6, Stealth +6
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses darkvision 60 ft., passive Perception 16
Languages Sylvan
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • False Appearance. If the dimspriggan remains motionless it appears to be a normal tree.
  • Innate Spellcasting. The dimspriggan’s innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Regeneration. The dimspriggan regains 10 hit points at the start of its turn as long as it has at least 1 hit point.
  • Tree Stride. Once on each of its turns, the dimspriggan can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Huge or bigger.

ACTIONS

  • Multiattack. The dimspriggan makes two claw attacks.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Breathe Insect Cloud (Recharge 2-3). Swarming, biting locusts fill a 30-foot-radius sphere centered on the dimspriggan. The sphere spreads around corners. The sphere remains for 1 minute, and the terrain is lightly obscured. The sphere’s area is also difficult terrain. When the area appears, each creature in it must make a DC 14 Constitution saving throw. A creature takes 5 (1d10) piercing damage on a failed save, or half as much damage on a successful save. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.

ABOUT

Tons of flying insects pour into a cluster of tents, chasing away the inhabitants. Appearing out of thin air in the clearing, a dimspriggan begins ripping people to shreds.

Grove Guardian. Most dimspriggans are found in ruins guarding a hoard of treasure. As the guardian of the treasure, they will kill anyone who enters their territory. They are wicked, mischievous fey who also enjoy spreading misery and destruction. Dimspriggans love chasing newcomers out of the woods, making sure the scared explorers will never return again.

Dark Cloud. The clouds of insects breathed out by dimspriggans make a great deal of noise. Deep, buzzing sounds continue to haunt any survivors long after an encounter with these fey.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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