Dinosaur, Deinonychus

Family: Dinosaurs

Medium beast, unaligned

Armor Class 12
Hit Points 9 (2d8)
Speed 40 ft.

11 (+0) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 5 (-3)

Skills Acrobatics +4, Perception +3, Stealth +4
Senses passive Perception 13
Challenge 1/4 (50 XP)

Special Traits

  • Keen Smell. The deinonychus has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The deinonychus has advantage on an attack roll against a creature if at least one of the deinonychus’ allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Rush (3/day). As a bonus action, the deinonychus can take the Dash action.


  • Multiattack. The deinonychus makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons.

You can apply the young simple template to create statistics for smaller, more agile velociraptors. Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene