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Dinosaur, Raptor (Mutant)

Family: Dinosaurs

Large magical beast, neutral evil

Armor Class 15 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 40 ft.

12 (+1) 16 (+3) 12 (+1) 6 (–2) 14 (+2) 10 (+0)

Skills Perception +4, Stealth +5
Senses passive Perception 14
Languages —–
Challenge 4 (1,100 XP)



  • Multiattack. The mutant raptor makes one Bite attack and one Claw attack or two Claw attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the raptor hits the same target with two claw attacks on their turn, they inflict an additional 4 (1d8) slashing damage.


Created by foul sorcery, mad alchemy, or some other perversion of the natural order, mutant raptors are savage, intelligent creatures capable of great magical power. Larger than their natural cousins, the mutant raptors combine the speed and strength of their bodies with cruel and cunning minds. Each mutant is slightly different than their brethren, and while some innately cast spells, others breathe out jets of flame or lightning, or sometimes even more exotic magical energies.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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