Dire Abyssal Frog, Giant

Large elemental, chaotic evil

Armor Class 16 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft., swim 30 ft.

20 (+5) 18 (+4) 20 (+5) 5 (-3) 10 (+0) 10 (+0)

Saving Throws Dexterity +7, Constitution +8
Skills Stealth +7, Perception +6
Damage Resistances acid, cold; bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 16
Challenge 6 (2,300 XP)

Special Traits

  • Amphibious. The frog can breathe air and water.
  • Keen Smell. The frog has advantage on Wisdom (Perception) checks that rely on smell.
  • Poison Hide. A creature that touches the giant dire Abyssal frog or hits it with an unarmed or natural weapon attack takes 10 (3d6) poison damage from the milky, poisonous slime that oozes from its hide.
  • Standing Leap. The frog’s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.


  • Multiattack. The giant dire Abyssal frog makes three attacks: one with its bite, one with its claws, and one with its tongue.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and the frog can’t bite another target.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
  • Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 5) slashing damage, and the target must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet toward the giant dire Abyssal frog.
  • Swallow. The giant dire Abyssal frog makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the giant dire Abyssal frog, and it takes 14 (4d6) acid damage at the start of each of the giant dire Abyssal frog’s turns. The giant dire Abyssal frog can only swallow one target at a time. If the giant dire Abyssal frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux