Dire Raccoon

Family: Animal

Small beast, unaligned

Armor Class 15 (natural armor)
Hit Points 17 (2d8+8)
Speed 30 ft., climb 30 ft.

13 (+1) 17 (+3) 18 (+4) 2 (-4) 12 (+1) 6 (-2)

Saving Throws Con +6, Dex +5
Skills Acrobatics +5, Athletics +3, Stealth +5
Senses passive Perception 11
Challenge 1/4 (50 XP)


  • Low-light Vision. A dire raccoon can see twice as far in dim light as a human.
  • Compression. A dire raccoon does not suffer penalties for moving through a space one size smaller than itself. It may also move through spaces as low as to 1/4 its size but it suffers the normal squeezing penalties.
  • Sewer Plague. A dire raccoon’s bite has a chance of spreading sewer plague. See the disease in the 5eSRD for details.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.


This animal is the size of a large dog with brownish-gray fur and a bushy tail. It has the tell-tale mask markings of a raccoon around its eyes.

Dire raccoons are just as vicious and opportunistic as their more mundane counterparts. They are best avoided if at all possible.


Armor Class 15 plus Caregiver’s Proficiency Bonus (PB) (natural armor)
Hit Points As above or 4x caregiver’ s level
Saving Throws Con +4 plus Proficiency Bonus (PB), Dex +3 plus Proficiency Bonus (PB)
Skills Acrobatics +3 plus Proficiency Bonus (PB), Athletics +1 plus Proficiency Bonus (PB), Stealth +3 plus Proficiency Bonus (PB)
Senses passive Perception 11


  • Bite. Melee Weapon Attack: +3 to hit plus Proficiency Bonus (PB), reach 5 ft., one target. Hit: 6 (1d6+3 plus Proficiency Bonus (PB)) piercing damage.
Section 15: Copyright Notice

Speak with Animals: Animal Companions I (5E), © 2021, Orphaned Bookworm Productions; Author: Connor Bates

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