Dire Ram

Large beast, unaligned

Armor Class 18 (plate barding)
Hit Points 63 (6d10 + 30)
Speed 60 ft., climb 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 20 (+5) 3 (-4) 15 (+2) 8 (-1)

Skills Athletics +7, Perception +4
Senses passive Perception 14
Languages
Proficiency Bonus +2
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Mountain Walk. The dire ram can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn’t cost it extra movement.
  • Relentless (Recharges after a Short or Long Rest). If the dire ram takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
  • Running Leap. With a 10-foot running start, the dire ram can long jump up to 25 ft.
  • Saddle. The mount carries a saddle on its back. Up to two Medium creatures can ride on the saddle without squeezing. To make a melee attack against a target within 5 feet of the mount, they must use spears or weapons with reach. If the mount dies, creatures on the saddle are placed in unoccupied spaces within 5 feet of the mount.
  • Sure-Footed. The dire ram has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
  • Trampling Charge. If the dire ram moves at least 20 ft. straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the dire ram can make another attack with its hooves against it as a bonus action.

ACTIONS

  • Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

ABOUT

This horse-sized ram has wicked curving horns and is decked out in full-plate armor.

Dire rams are bred by dwarves and are fearless and unflappable in the fact of danger, a necessity for battlefield conditions. They are also extremely nimble, capable of massive leaps and navigating uneven terrain.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page