Dire Wolf, Gargantuan

Gargantuan monstrosity, lawful evil

Armor Class 18 (natural armor)
Hit Points 250 (20d20 + 40)
Speed 60 ft.

26 (+8) 17 (+3) 15 (+2) 5 (-3) 13 (+1) 6 (-2)

Skills Perception +6, Stealth +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 16
Challenge 15 (13,000 XP)

Special Traits

  • Keen Hearing and Smell. The gargantuan dire wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Magic Resistance. The gargantuan dire wolf has advantage on saving throws against spells and other magical effects.


  • Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 29 (6d6 + 8) piercing damage. If the target is a Medium or smaller creature, the creature must make a DC 21 Strength saving throw or be swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the gargantuan dire wolf, and it takes 35 (10d6) acid damage at the start of each of the gargantuan dire wolf’s turns. If the dire wolf takes 30 damage or more on a single turn from a creature inside it, the dire wolf must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dire wolf. If the gargantuan dire wolf dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
  • Teleport (1/day). The gargantuan dire wolf magically teleports up to 60 feet to an unoccupied space it can see.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux