Div

Small elemental, neutral evil

Armor Class 17 (half-plate)
Hit Points 99 (18d6 + 36)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 9 (–1) 13 (+1) 16 (+3)

Saving Throws Wis +4, Cha +6
Skills Deception +6, Perception +4
Damage Resistances acid, fire
Senses darkvision 60 ft., passive Perception 14
Languages Common, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Elemental Demise. If the div dies, its body disintegrates into a pool of noxious sludge, leaving behind only equipment the div was wearing or carrying.
  • Sunlight Sensitivity. While in sunlight, the div has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

  • Multiattack. The div makes one Claw attack and two Scimitar attacks, or it makes three Noxious Blast attacks. It can replace one attack with a use of Spellcasting.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) acid damage.
  • Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Noxious Blast. Ranged Spell Attack: +6 to hit, ranged 60 ft., one target. Hit: 12 (2d8 + 3) acid damage.
  • Noxious Sands (Recharge 4–6). The div vomits a cloud of tainted sand in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 14 (4d6) slashing damage and 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.
  • Spellcasting. The div casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

ABOUT

This pot-bellied, demonic humanoid has a pair of horns, boar-like tusks, and a short beard. Brawny and squat, it grins wickedly as it brandishes a scimitar in its clawed hand.

Although they are often mistaken for demons or devils, divs are minor genies.

Corrupted Origins. Divs were created in the distant past, when a number of living souls fused with tainted primordial matter on the elemental planes. The genies that arose from this corrupted material were so noxious and contrary that the Genie Lords banished them to the Material Plane, roughly around the same time that the djinni caliphs exiled the peris for their mischievousness. While the peris have tried to behave better since their banishment, the divs have done the opposite, and the two minor genies have become implacable foes.

Unwelcome Dinner Guests. Divs have a wicked and evil reputation. They sleep all day then roam around at night, seeking to bring ruin to anyone they encounter until the bright sun drives them back to their underground lairs. Folk tales say that divs are drawn to homes by the sound of chatter over dinner.

In areas where they are common, eating after nightfall is avoided lest it attract their attention.

Cruel Genies. Although divs are capable warriors, they prefer subtler methods, using their sorcerous powers to trick victims into reckless or depraved acts or to give victims terrifying nightmares. They watch in delight from a safe distance as the victim is confronted by its peers or awakes, screaming in terror.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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