Divine Horse

Family: Divine Beasts

Large celestial, lawful neutral

Armor Class 18 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 60 ft.

20 (+5) 13 (+1) 17 (+3) 9 (-1) 13 (+1) 6 (-2)

Damage Immunities necrotic, poison, fire, radiant
Condition Immunities poisoned
Skills Perception +4
Senses passive Perception 14
Languages Understands Common and Celestial but cannot speak
Challenge 8 (3,900 XP)

Special Traits

  • Illumination. The divine horse sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Keen Smell. The divine horse has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance. The divine horse has advantage on saving throws against spells and other magical effects.
  • Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.


  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.


This steed shimmers with the light of the divine. Its golden eyes measure you with intelligence.

These animals are similar to heavy horses but are trained and bred for strength and aggression. They roam Olympus and are used as mounts by the gods or to pull their chariots. Lucky heroes may be gifted with one by a deity who favors them. Divine horses have tremendous affection for their owners and are known to mourn if harm comes to their master. They are immortal, which means that their mourning is sadly inevitable.

Blessed by the Gods. Divine horses are one of the most common creatures affiliated with the gods. They can be associated with Hera, Zeus, Poseidon, or Ares.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.