Divine Tomb Guardian

Huge construct, lawful evil

Armor Class 18 (natural armor)
Hit Points 170 (15d12 + 60)
Speed 30 ft.

22 (+6) 8 (-1) 19 (+4) 6 (-2) 14 (+2) 6 (-2)

Skills Perception +6
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 16
Challenge 11 (7,200 XP)

Special Traits

  • Divine Dedication. Every tomb guardian is dedicated to a different divine aspect, represented by the animal shape the statue’s head is carved into. The aspect allows the guardian to innately cast a spell once per day, without requiring material components:


  • Multiattack. The tomb guardian makes two melee attacks.
  • Ritual Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 14 (4d6) necrotic damage.


  • Cursed Devotion. When a mummy within 5 feet of the guardian becomes the target of an attack, the tomb guardian can impose disadvantage on the attack roll. If the attack misses the mummy by 5 or more, it hits the guardian instead.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.