Divine Viper

Family: Divine Beasts

Huge celestial, unaligned

Armor Class 15 (natural armor)
Hit Points 45 (6d12 + 6)
Speed 20 ft., climb 20 ft., swim 20 ft.

16 (+3) 15 (+2) 13 (+1) 1 (-5) 12 (+1) 2 (-4)

Damage Immunities necrotic, poison, fire, radiant
Condition Immunities poisoned
Skills Perception +3
Senses blindsight 10 ft., passive Perception 13
Challenge 4 (1,100 XP)

Special Traits

  • Illumination. The divine viper sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Keen Smell. The divine viper has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Magic Resistance. The divine viper has advantage on saving throws against spells and other magical effects.


  • Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


This snake is larger than any snake should be. Its scales shimmer with a divine aura.

Divine vipers roam Olympus, waiting for their assigned tasks. They are sent by the gods to alternately punish or protect mortals, depending on the circumstances.

Divine vipers rely on their venomous bite to kill prey and defend themselves.

Blessed of Hera. Divine vipers are often associated with Hera. She uses them frequently to get revenge on foes, reals or imagined, particularly in retaliating against the spawn of Zeus’ dalliances.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.