Divymm

Medium construct, unaligned

Armor Class 11
Hit Points 90 (20d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 11 (+0) 13 (+1) 12 (+1) 9 (-1)

Condition Immunities exhaustion, paralyzed, poisoned
Senses passive Perception 11
Languages Belligren, Divymm
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Sentient Construct. The divymm does not need to sleep or eat, but does need to enter a state of suspended animation, freezing in place and becoming motionless for 2 hours each day. This counts as sleep for the divymm.
  • Unity Lifeforge. The divymm can instantly recognize other divymms on sight. It instinctively knows that they serve a common purpose and while they may have differences of opinion, it cannot knowingly attack or harm another of its kind.

ACTIONS

  • Multiattack. The divymm makes two slam attacks.
  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 5 (1d6+1) bludgeoning damage.

ABOUT

The divymm are an enigma: a race of intelligent constructs and androids, created long ago by the ancient Patrons, though whether the divymm were servitors or ‘children’ of the Ancients and whether the divymm were left behind for some purpose or simply abandoned by these goodly Ancients when they disappeared is lost to history. Not even the divymm know, for they lack any memory or knowledge of their makers. The divymm don’t have a single homeworld, instead, they’ve been found across many different worlds, usually in an ageless state of torpor or offline reverie. Elder members of the Bellanic Accord have recently activated a number of divymm, but lately many others have come out of suspended animation on their own, as if in response to some unseen trigger.

Ghost in the Shell. A divymm is a mind and living soul in a constructed body. Divymms are physically powerful, and intellectually cognizant, but are often emotionally detached. Their purely mechanical body presents an emotive obstacle between their psyche and those around them. Divymms often find their emotions seemingly diluted by how they artificially interface with their environment. Divymms each have their own unique personality and identity and many work hard to convey who they are to those around them. Despite their physical forms, most divymms strongly identify themselves as having a specific gender. Divymms are known to react badly to the implication that they have no emotions or any inference that they are just machines.

Variable Construction. Divymms come in many different shapes and sizes, apparently suited for a variety of purposes at the time of their construction. Some are completely humanoid, taking on more of the characteristics of an android, and others are hulking brutes, chiseled in stone, metal, or with other strange technological attachments. Given sufficient time and resources, divymms can modify their mechanical form considerably and many make cosmetic changes to suit their own personal tastes and personality.

Lifeforge. Divymms all recognize one another as emanating from the same source, or lifeforge as they refer to it. Divymms often have a glowing rune or sigil on their forehead or chest, but even without this, divymms can automatically identify each other and share a bond passed down by the Ancients which unites them far beyond the roles they currently serve. Nevertheless, at the present time, the divymm are an important part of the Bellanic Accord, defending the multiverse from malevolent incursions.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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