Dog, War

Medium beast, unaligned

Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 13 (+1) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages none
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Ferocity. When the dog drops to 0 hit points, it immediately makes one attack against a creature within five feet as a reaction before dying.
  • Scent. The war dog has advantage on Perception checks made involving scent.
  • Warrior’s Best Friend. A single master to whom it shows unwavering loyalty raises a war dog from birth. A war dog’s master always has advantage when giving it commands.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target). Hit: 6 (1d8 + 2) piercing damage, and a Medium or smaller creature is grappled (escape DC 12). A grappled creature takes 6 (1d8 + 2) piercing damage at the end of its turn.
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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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