Doom Rider

Large undead, chaotic evil

Armor Class 14
Hit Points 105 (10d10 + 50)
Speed 50 ft.

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 10 (+0)

Skills Perception +8
Damage Immunities poison
Damage Resistances cold, lightning, necrotic, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhausted, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Sylvan
Challenge 10 (5,900 XP)

Special Traits

  • Turn Resistance. The doom rider has advantage on saving throws against any effect that turns undead.
  • Undead Nature. The doom rider doesn’t require air, food, drink, or sleep.

Actions

  • Multiattack. The doom rider makes two attacks: one with its antlers and one with its hooves.
  • Antlers. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage.
  • Hooves. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.
  • Death Lance. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage plus 22 (5d8) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

This is not the complete license attribution - see the full license for this page