Medium fey (shapechanger), chaotic neutral

Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 30 ft., swim 40 ft.

16 (+3) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 16 (+3)

Skills Deception +5, Perception +4, Stealth +5
Damage Vulnerabilities thunder
Damage Immunities acid
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 2 (450 XP)


  • Ambusher. In the first round of a combat, the dracae has advantage on attack rolls against any creature it surprised.
  • Amphibious. The dracae can breathe air and water. False Appearance (Object Form Only). While the dracae remains motionless, it is indistinguishable from an ordinary object. When it uses its Shapechanger ability to transform into a gold object, it has advantage on Charisma (Deception) checks to deceive creatures who are enticed by its appearance.
  • Fey Ancestry. The fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Innate Spellcasting. The dracae s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
  • Susceptible to Holy Symbols. While the dracae is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Fey.


  • Multiattack. The dracae makes two attacks with its Claws.
  • Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the dracae. Until this grapple ends, the target is restrained, the dracae tries to drown it, and the dracae can’t use its claws on another target.
  • Enthralling Gaze (3/Day). The dracae targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the dracae until the dracae dies or until it is on a different plane of existence from the target. The charmed target is under the dracae’s control and can’t take reactions, and the dracae and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the dracae.


  • Change Shape. The dracae can polymorph into an object, a Medium Humanoid, or back into its true fey form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


When found in the wild, dracae appear as gold rings or cups floating in bodies of water. In its true form, the dracae’s appearance changes, revealing its fey nature. Its fingers elongate into slightly webbed appendages, perfect for navigating underwater currents. The captivating eyes become deeper, revealing an enigmatic wisdom that reflects the secrets of the waters it calls home.

Dracae are water-spirits that inhabit the hidden recesses beneath lakes and rivers. They possess the ability to polymorph into inanimate objects, often appearing as alluring gold rings or cups that float on the water’s surface. Legends tell of dracae luring women and children who spot these shimmering objects, leading them into their underwater lairs. The captives, once taken into the depths, serve as nurses to the dracae’s brood for seven years before being permitted to return to the world above.

Dracae use their enchanting appearance to draw in curious individuals. By taking the form of enticing treasures, they compel those who spot them to investigate, at which point the dracae reveal their true form and capture their prey.

Once captured, the dracae’s enthralling gaze can charm victims, making them compliant and ensuring their cooperation. Dracae primarily target women and children, as they are believed to be easier to deceive. Those who have been captured by a dracae and returned to the world often acquire the ability to see dracae when they intermingle with humans, but this ability can be stripped away by the dracae’s touch. These creatures are known to be cautious of any object found in the wild, as they believe touching such items without a proper blessing can ensnare them in the dracae’s snares.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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