Draconic Gargoyle

Medium elemental, unaligned

Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities fire, poison
Condition Immunities exhaustion, frightened, petrified, poisoned Senses darkvision 60 ft., passive Perception 11
Languages Terran
Challenge 3 (700 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

ACTIONS

  • Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Fire Breath (Recharge 5–6). The gargoyle exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

  • Frightful Glare. The gargoyle turns its hateful glare on one creature within 60 feet of it that can see it. That creature must succeed on a DC 13 Wisdom saving throw or become frightened of the gargoyle until the end of its next turn.

REACTIONS

  • Ash Cloud (1/Day). When the gargoyle takes damage, it can exhale a cloud of ash that fills a 15-foot cube originating from it. The ash heavily obscures the area until it dissipates at the start of the gargoyle’s next turn.
Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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