Dragon, Auto

Family: Dragons

Large construct, unaligned

Armor Class 16 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 25 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 3 (-4) 11 (+0) 13 (+1)

Damage Immunities poison, psychic
Damage Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • False Appearance. While the auto-dragon remains motionless, it is indistinguishable from a metal statue.
  • Feast of Burden. The dragon is considered to be a Huge creature for the purpose of determining its carrying capacity.
  • Maintainable. Repairing 1 hit point of damage to the auto-dragon takes 1 hour and requires replacement parts, which can be bought in a large city for 20 do. If the auto-dragon drops to 0 hit points, it is destroyed and unrepairable.
  • Music Box. When the dragon moves, it begins playing music that is audible within 300 feet of it.
  • Radiant Eyes. While its eyes are open, an auto-dragon projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the auto-dragon have disadvantage on attack rolls while in the area of bright light and within 15 feet of the auto-dragon. Creatures with the Sunlight Sensitivity trait that can see the auto-dragon have disadvantage on attack rolls anywhere in the area of bright light.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

ABOUT

This gorgeous, jeweled dragon makes a rumbling and squeaking sound as it moves. It eyes flash with lights and it utters a low growling noise. Its scales are of gold and each one is set with sparkling jewels.

Auto-dragons are not true dragons and surely an offense to dragonkind everywhere.

Parade Floats. Despite their fearsome appearance, autodragons have little utility other than as beasts of burden. They play marching music whenever they animate, making them particularly poor at ambush tactics, and they move slowly.

No True Dragon. True dragons find auto-dragons highly offensive clockwork monstrosities, pale imitations of the real thing that have no business living. That auto-dragons are mute is beside the point.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page