Dragon, Cave, Wyrmling

Family: Dragon - Cave

Medium dragon, neutral evil

Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., burrow 20 ft., fly 20 ft.

19 (+4) 12 (+1) 17 (+3) 8 (-1) 10 (+0) 12 (+1)

Saving Throws Dex +3, Con +5, Cha +3
Skills Perception +2, Stealth +5
Damage Immunities acid, poison, thunder
Senses blindsight 120 ft., passive Perception 12
Languages Draconic
Challenge 2 (450 XP)

Special Traits

  • Tunneler. The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 5-foot high tunnel in its wake.
  • Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components:


  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage.
  • Poison Breath (Recharge 5-6). The dragon exhales a cone of black poison gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and the target is poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration. If the save is successful, the target takes half the damage and does not become poisoned.
Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.