Dragon, Clockwork

Large construct (dragon), unaligned

Armor Class 18 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 40 ft., fly 80 ft.

19 (+4) 14 (+2) 18 (+4) 3 (-4) 11 (+0) 1 (-5)

Saving Throws Dex +5, Con +7
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)


  • Multiattack. The clockwork dragon makes two attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
  • Fire Breath (Recharge 5-6). The clockwork dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 38 (7d10) fire damage on a failed save, or half as much damage on a successful one.


The clockwork dragon, a magical-mechanical marvel, is a construct composed of metal and gears. Its wings are spread wide, its tail is coiled except when in flight, its body is adorned with intricate patterns etched into the surface, and its eyes glow with a soft, otherworldly light. As the dragon moves, the mechanical hum of its inner workings creates an ethereal melody that fills the air, adding an enchanting quality to its presence.

Section 15: Copyright Notice

Constructs & Clockworks (5E) © 2023, Darrin Drader Designs; Author Darrin Drader

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