Dragon, Meteor, Wyrmling

Family: Dragons

Medium dragon, chaotic neutral

Armor Class 16 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft., fly 60 ft.

17 (+3) 11 (+0) 15 (+2) 14 (+2) 10 (+0) 14 (+2)

Saving Throws Dex +2, Con +4, Wis+2, Cha +4
Skills Intimidation +6, Perception +4
Damage Immunities fire, bludgeoning damage from nonmagical attacks
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)


  • Falling Star. A meteor dragon never takes damage when falling from any distance.
  • Intergalactic. In outer space, a meteor dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) fire damage.
  • Meteor Breath (Recharge 5-6). The meteor dragon exhales a blast of fire and molten rock in a 15-foot cone. Each creature in that cone must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage and 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one.


Meteor dragons are destructive forces from the stars responsible for the annihilation of many species. They see themselves as crucibles, however, and delight in the species that come to prominence after they devastate a world.

Section 15: Copyright Notice

The Dragon’s Hoard #20 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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