Dragon, Wind, Wyrmling

Family: Dragon - Wind

Medium dragon, chaotic neutral

Armor Class 14
Hit Points 45 (7d8 + 14)
Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 14 (+2) 12 (+1) 11 (+0) 14 (+2)

Saving Throws Dex +6, Con +4, Wis +2, Cha +4
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities charmed, exhausted, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic, Primordial
Challenge 1 (200 XP)

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
  • Breath of Gales (Recharge 5-6). The dragon exhales a blast of wind in a 15-foot cone. Each creature in that cone must make a successful DC 12 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 50 percent chance of being extinguished.
Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.