Dragonborn, Elementalist

Family: Dragonborn

A dragonborn draped in flowing robes cracks its knuckles, causing sparks of elemental magic to spray in all directions.

Medium humanoid (dragonborn), lawful neutral

Armor Class 15 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

8 (-1) 16 (+3) 15 (+2) 12 (+1) 10 (+0) 17 (+3)

Skills Arcana +3, Stealth +5
Damage Resistances one of fire, lightning, cold, or poison (see Elemental Focus)
Senses passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)

Special Traits


  • Multiattack. The dragonborn makes two scimitar attacks.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Fire Breath (Recharges after a Short or Long Rest). The dragonborn breathes elemental energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) damage of the elementalist’s elemental focus type on a failed save, or half as much damage on a successful one.


Dragons carry the power of the elements in their blood, and some dragonborn also carry this supernatural gift.

Arcane Artillerists. Most dragonborn elementalists are specially trained soldiers, used on the field of battle to protect their infantry and cavalry allies. Elementalists specialize in combat spells that utilize a specific element, wasting no effort on broadening their horizons with utility spells.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.