5e SRD >Creatures >

Drake, Armored

Medium dragon, unaligned

Armor Class 16 (Natural Armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 7 (-2)

Skills Athletics +6, Perception +2
Senses darkvision 60 ft.; passive Perception 12
Languages Draconic understands but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Charge. If the drake moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone and the drake can make a bite attack as a bonus action.

Actions

  • Multiattack. The armored drake makes two attacks: one with its bite and one with its tail.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
  • Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
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Knights of the Shadow Realm, Copyright 2020, David Barrentine