Drake, Cave

Family: Drake

Large dragon, neutral

Armor Class 13 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft., climb 30 ft.

17 (+3) 14 (+2) 18 (+4) 6 (-3) 13 (+1) 11 (+0)

Skills Perception +3, Stealth +4, Survival +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 90 ft., passive Perception 13
Languages Draconic
Challenge 3 (700 XP)

Special Traits

  • Ambusher. In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised.
  • Keen Smell. The cave drake has advantage on Wisdom (Perception) checks that rely on smell.
  • Spider Climb. The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Stone Camouflage. The cave drake has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  • Multiattack. The cave drake makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Blinding Spit (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 13 Constitution saving throw or be blinded while poisoned in this way.


Widely-spaced, large eyes sit on either side of the dragon’s broad, flat head, and sharp, curving teeth fill its fearsome maw. It clings to the ceiling, silently waiting for prey to appear below.

Highly adapted to hunting underground, this lesser cousin of true dragons stalks cavern passages for prey.

Patient Predator. An adult cave drake is between ten and fifteen feet long, with a thin, whip-like tail that nearly doubles its overall length. Its scales are dull and colored to match the surrounding stone. A cave drake hunts by lying in wait for prey to pass, often hanging from a wall or ceiling, before ambushing with its blinding venom. The drake then tracks the blinded creature as it flees, using a keen sense of smell and the creature’s disorientation to follow it. A cave drake will follow prey patiently for miles, unless its quarry wanders into the territory of another cave drake.

Solitary Hunter. The cave drake is a lone predator. It typically lairs in high-roofed caverns, atop sheer ledges, or other areas where it can take advantage of its superior climbing ability. Each cave drake claims a wide expanse of tunnels and caverns as its territory.

A cave drake will fight to defend its territory from all other creatures, including other cave drakes, with the exception of mating season when territories fluctuate as female drakes search for mates. A female cave drake will lay two to five eggs, raising the young until they are able to hunt on their own, then driving them out.

Hoards. Like their true dragon kin, cave drakes collect treasure, favoring shiny metals and sparkling gemstones. They will often arrange such treasures near phosphorescent fungi, glowing crystals, or other sources of light. Unlike true dragons, cave drakes are not overly protective or jealous of their hoards. The more cunning of their kind often use such objects as bait to draw out greedy prey while they wait in ambush.

Section 15: Copyright Notice

Empire of the Ghouls © 2020 Open Design LLC; Wolfgang Baur, Richard Green, Jeff Lee, Christopher Lockey, Kelly Pawlik, Mike Welham.

Sandy Petersen's Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

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