Drake, Forest

Family: Drake

Large dragon (earth), chaotic evil

Armor Class 18 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 30 ft., fly 60 ft., swim 30 ft.

STR DEX CON INT WIS CHA
25 (+7) 12 (+1) 18 (+4) 9 (-1) 11 (+0) 12 (+1)

Saving Throws Dex +4, Con +7, Wis +3, Cha +4
Skills Deception +4, Perception +3, Stealth +7, Survival +3
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities acid
Condition Immunities paralysis
Senses greensight 60 ft., darkvision 60 ft., passive Perception
Languages Draconic
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Amphibious. The forest drake can breathe air and water.
  • Elusive Rapidity. On each of the forest drake’s turns, it can use a bonus action to take the Dash action and then Hide if in forest terrain. It does not provoke attacks of opportunity and range attacks rolls have disadvantage against the forest drake until the end of its next turn.
  • Forestmaster. The forest drake is fully at home in forests (or jungles, at the DM’s option) and gains advantage on initiative rolls and Wisdom (Perception), Dexterity (Stealth), and Wisdom (Survival) checks.
  • Greensight. The forest drake can see through plant matter of any kind that provides up to ¾ cover to a range of 60 feet. Creatures do not benefit from ¾ cover or less from the forest drake’s attacks and do not benefit from any kind of concealment or stealth effect short of invisibility in forest terrain.

ACTIONS

  • Multiattack. The forest drake makes three attacks: one with its bite and two with its tail.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) acid damage.
  • Tail Slap. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 7) bludgeoning damage.
  • Acidic Cloud (Recharge 5–6). The forest drake spits a ball of acid that bursts into a cloud on impact. This attack has a range of 60 feet and deals 33 (10d6) acid damage in a 10-foot radius sphere on a failed DC 15 Constitution saving throw, or half as much damage on a successful one. The cloud remains for 1d4 rounds once created and spreads around corners, and its area is heavily obscured. A creature that ends its turn in the cloud takes 6 (2d6) acid damage. A moderate or greater speed wind disperses it in a single round.

ABOUT

This green-scaled dragon has two powerful legs and a pair of long, leathery wings. A long spike adorns its thrashing tail.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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