Drake, Peluda

Family: Drake

The drake’s wedge-shaped head sits atop a long, snake-like neck. Its wingless body is covered in enormous quills.

Large dragon, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft., burrow 20 ft.

17 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Saving Throws Dexterity +4, Constitution +5
Skills Perception +4, Stealth +4
Senses darkvision 120 ft., passive Perception 14
Languages Draconic
Challenge 3 (700 XP)

Special Traits

  • Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
  • Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
  • Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
  • Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons:
  • Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
  • Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.


War Beasts. Quill drakes are often tamed and trained by elves for use as beasts of war. While they do not take well to other races, they have a strange rapport with those of elven heritage.

Quills and Darts. Some tribes of jungle elves and cueyatl make use of peluda drake quills in blowguns or as speartips. The quills retain their poison for only a few days, so the tribes often keep one or more peluda as captives.

Root Lairs. Unlike most drakes, the peluda do not nest in trees or on cliffs. Instead, they dig underground dens reeking with acid and damp with steam, sometimes near hot springs or sulfurous fumaroles. Their line of acid is especially effective in close quarters, where dodging it is nearly impossible.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

This is not the complete section 15 entry - see the full license for this page