Draug Captain

Medium undead, chaotic evil

Armor Class 17 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft., swim 30 ft.

20 (+5) 10 (+0) 15 (+2) 8 (–1) 10 (+0) 13 (+1)

Saving Throws Str +7, Con +4
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Challenge 4 (1,100 XP)


  • Innate Spellcasting. A draug captain’s spellcasting ability is Charisma (spell save DC 14). The draug can innately cast fog cloud three times per day, requiring only verbal components.
  • Sneak Attack (1/turn). The draug captain deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within five feet of an ally of the draug captain that isn’t incapacitated and the draug captain doesn’t have disadvantage on the attack roll.


  • Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.


When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug. These undead sailors are completely obedient to their captain, and without these directions, often find themselves lacking motivation. In these cases, the draug might wander off in different directions or stay and lurk in their sunken hulks.

The draug are linked to their ship, and the captain is the ship’s mind and soul. It is by this being’s power that the ship is raised from the slimy sea floor and set upon the waves to take vengeance upon the living. Most often, the captain of a crew of draug was the captain of the ship in life, but if the ship went down as part of a mutiny, it could be anyone: the cook, the boatswain, a really clever cabin boy, whoever the spirits of the dead sailors looked to as their leader.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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